Shader light full version8/30/2023 ![]() ![]() Having these algorithms in a real-time cartoon shader, our prototype system allows the interactive creation of stylized lighting animations. We also extend a toon mapping process for detailed feature lighting. Our method is an extension of the conventional cartoon shader and introduces a light coordinate system for light shape control with smooth animations of light and shade. To address this problem, we propose a 3D stylized lighting method, focusing on several stylized effects including straight lighting, edge lighting, and detail lighting which are important features in hand-drawn cartoon animation. However, it is difficult to achieve smooth animation of light and shade that are stylized with a user's intention, because such stylization cannot be achieved using just conventional 3D lighting. Stylized light and shade should therefore be intentionally animated rather than rigorously simulated. ![]() In the context of non-photorealistic imaging, such as digital cel animation, lighting is symbolic and stylized to depict the scene's mood and the geometric or physical features of the objects in the scene. ![]()
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